[phpBB Debug] PHP Notice: in file /includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
kreatious.net • View topic - 1.0 map

1.0 map

1.0 map

by stormstriker » Tue Nov 22, 2011 11:08 pm

im sure many of you are anxious for the 1.0.0 map to come out. but for this to happen, we need a relatively flat seed for the player spawn area. until then, we will be on the temp map. ive made this discussion for us to post seeds, so maybe zerg could check em out? it will make the process move a little faster

thanks ^_^
Creeper's are hating, so they just rage, and then i kill them :D
User avatar
stormstriker
Donor
 
Posts:
Joined: Mon Nov 07, 2011 11:07 pm

Re: 1.0 map

by CarlosRDuque » Tue Nov 22, 2011 11:36 pm

Well the seed I found is: -211882626
Is a a flat land well more like a flat island with a few ravines and abandoned mine-shafts under where you spawn.
User avatar
CarlosRDuque
Veteran
 
Posts:
Joined: Mon Oct 31, 2011 9:28 pm
Location: USA

Re: 1.0 map

by McCoy1996 » Tue Nov 22, 2011 11:39 pm

I'm pretty sure the spawn needs to be clear of swamps, oceans, and snow biomes also :3
Image
User avatar
McCoy1996
Veteran
 
Posts:
Joined: Mon Oct 31, 2011 2:59 pm
Location: Kansas

Re: 1.0 map

by Jsblackout82 » Wed Nov 23, 2011 12:13 am

I think a nice flat seed would be good though because i am planning to build a 200x200 city and would like a nice flat area somewhere.
This is Sparta!!!!!! "King Leonidas"
Jsblackout82
Resident
 
Posts:
Joined: Sat Nov 12, 2011 6:39 pm

Re: 1.0 map

by phillip1299 » Wed Nov 23, 2011 1:41 am

an entire map that is flat is extremely boring in my opinion, it doesn't really make exploration fun and doesn't establish the grounds for people to build unique structures. I also don't think it would be too hard for zerg to change the spawn to where ever he thinks would be best in a seed anyway.
phillip1299
Veteran
 
Posts:
Joined: Thu Nov 03, 2011 11:05 pm

Re: 1.0 map

by SquareDot » Wed Nov 23, 2011 2:31 am

At least have a seed that has a plain in it so that it can house New Spawn City.
"Catch you on the flip side..."

Image

Image
SquareDot
Resident
 
Posts:
Joined: Wed Nov 02, 2011 12:40 am

Re: 1.0 map

by homerstatic » Wed Nov 23, 2011 12:18 pm

I don't think we should be limited to finding a seed with a flat area for spawn. There's a thing called clearing land...
I think the best kind of seed would be one with nice natural formations.
Image
homerstatic
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 1:03 am

Re: 1.0 map

by dritalia47 » Wed Nov 23, 2011 7:51 pm

btw im pretty sure zerg already found a seed XD
Image
Image
"You cant kill me if im already dead. -suicides-"
dritalia47
 
Posts:
Joined: Mon Oct 31, 2011 10:29 pm
Location: italyland

Re: 1.0 map

by Arjan_M » Wed Nov 23, 2011 7:53 pm

User avatar
Arjan_M
Resident
 
Posts:
Joined: Mon Oct 31, 2011 7:15 pm

Re: 1.0 map

by dritalia47 » Wed Nov 23, 2011 8:11 pm

WELL last night he said he found one <.<
Image
Image
"You cant kill me if im already dead. -suicides-"
dritalia47
 
Posts:
Joined: Mon Oct 31, 2011 10:29 pm
Location: italyland

Next

Return to Archives

Who is online

Users browsing this forum: No registered users and 17 guests